League of Legends (2009)
Riot Games
PC
Multi
MOBA
I'm not aware of a hotkey or shortcut to find the number of time spent in this "free-to-play" multi-player online battle arena that is arguably the most successful right now. QQ more Dota players, can't get behind you. Now admittedly I haven't played this game on a regular basis in 2 years give or take, but it still brings back quite a few fond memories. I log in every now and again to prevent the 6-month lock out to engage and to occasionally see if anything is on sale I can spend some of my remaining RP/IP on. Not going to get into a stat-heavy post, maybe later.
I was one of the people who got into it when it still typically came in the paper box in store. I own the vast majority of their possible characters and as such been with them from nearly the very beginning--not from the beta as my desire but unobtainable skin list shows (i.e. King Bowser Rammus). As in most game-acquisitions I DO purchase I wait for sales and bundles, Riot used to be really good about giving a champ and 2 skins on a regular basis--as I'm not a regular I can't speak to it now. I got a handful of them for free when myself of a friend went to a gaming convention and got a code, and I'll admit once or twice of purchasing a similar code from ebay if none of use were capable of going. As far as cosmetic re-skins I'm reminded a lot of the Penny Arcade comic concerning that exact notion --though I stress I did NOT spend $8000+ I did spend a few hundred over the course of the many years I was playing it. There is no gameplay mechanic necessity to buy from them, the entire game can be unlocked by just playing the game, but you miss out on the personalization of your chosen champion and I'll admit they do a decent job making them inticing and some of them (due to rarity) are kind of status symbols and bragging rights.
My favorite characters (due to my own personal play-style) are Jax, Corki, Caitlyn, and Jarvin IV. My heyday would be around season 2 where, along with some IRL friends we made a good stab at Ranked. Time schedules and living a fair piece from each other is what we attribute most to that failed venture, but c'est la vie. We did have a really good routine down and they were good enough that they could typically hold off a full 5-man push and I could backdoor (a flanking strategy) 1-2 of their turrets by stacking pure attack speed and 'on x hits' items like the Ionic Spark (R.I.P.) and Guinsoo's Rageblade. That sais the game lost a lot of my interest when it started trying to be so focused on competitive. Ironic though it sounds I'm citing where they pushed to make it like a Counter Strike event--not that it couldn't be, but I'd gotten to level 30 in a more or less casual pursuit.
Some of the major disheartening practice I associate heavily with Riot are their lack of content. Yes they had the 2-weeks new character roll around, but all that did was make new people pissy about unbalanced games when a heavy hitter joined in OP. For the entire length of time they did that they couldn't work on new features to the game for the sake of continually tweaking balance. I'm STILL waiting for a new map. I've seen the rough mocks up for it, I've heard devs confirm they've got it in the pipeline, where the fuck is my g.d. Molten Core map? I hate they and apparently most of the players are ok with their new gametype instead of new map strategy. I can stand Dominion, but I don't like it. I've yet to try whatever ARAM is but I see it listed in my profile. That said there are well over 100 characters and 3 maps to my knowledge: one solely for 3v3 Twisted Treeline; one for 5v5 Summoner's Rift; and Dominion. 4 if you count the solo-instanced bridge you play thru the tutorial in.
Where I think Riot vastly succeeded and suddenly failed was with their community efforts. Nika Harper was one of the *honestly* most hyper-positive, bubbly, recognizable personalities on the internet at the time and what she and Riot did with their weekly* Summoner Showcase was brilliant at keeping the community up on new developments and stuff other fans and players did. It got a bit stale as they scaled it back prior to her leaving Riot, but at it's pinnacle was a very looked-forward-to distraction each week. When she left there was a massive void in the Riot community and to date nothing has stepped up to do so to the level the Showcase did. Like most things online if you follow, lurk, or troll the forums or social media sites of your selected distraction you will likely be abreast of recent big developments but otherwise the nuance and sparkly shimmer was gone.
I do not recommend this game as a solo attempt, but if you'd like to try your hand feel free. I believe the base game itself is free-to-play so if you can wrangle one or more friends to share in the learning curve I do recommend that. As with all microtransaction-heavy games, unless you have some commitment to play it, test the waters before you drop hard coin on it. Every champion will eventually become free playable on a rotation so you can try them out before you buy. There were frequently bundles in their online store that gave you a handful of stuff at a decent discount, and there are always the occasional game unlock code at conventions or thru ebay.
7/10 imho best MOBA out there
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