Tuesday, April 12, 2016

Marvel Puzzle Quest (2013)

More & more 'match three' games...

So one thing I have learned about myself is I like puzzle games.  I exhaustively cleared 3 Tangram app games a few years ago, and my longest running mobile games is another of this variety (PAD).  That said there are more than a few out there and most hearken back to the granddaddy of the genre, Bejeweled.  Now rather than every single one being a carbon copy recreation with a fresh (or semi-clean) shirt, there are some key distinctions between them:

1) how much you can move a piece - sometimes you can only swap two adjacent pieces, other times you can drag and drop a single piece all over the board, occasionally the orbs drop in free-fall and you can only clear them where 3 or more intersect, once I found a game where you has x seconds to adjacent swap as many as you could in the time.

2) number of colors (for matches) and unique orbs - usually the minimum I've seen is three colors, but I've seen upwards of 8 in different games, which tend to scale with difficulty.  There are also proprietary "special" tiles that vary from game to game.  Some destroy a row, column, or predefined shape among the chaos; others remove or manipulate a specific hue from the pool; others manipulate the board in any innumerable possible ways. Poison, jammer, indestructable are just some of the other varieties.

3) additional formats - this genre is perhaps so over-saturated that fresh faces have to get you with a gimmick or incorporating another style within the game itself.  I'll go into one examples below, but genre-targetted apps like Doctor Who: Legacy uses skins of characters from the show (wow, that sounds dark suddenly).

So by-and-large this is one of the primary game-types I adhere to, and while I burnout on some individual versions for one reason or another, I have yet to clear them all off of my device ever.

[Marvel Puzzle Quest] (Mobile, Apple or Android; PC, Steam) 2013

I'll admit I got roped in by the Marvel skinned app and it had some familiar if fresh takes on the whole RPG team and card collecting formats that added an interesting change of gameplay for me. I'm usually [yawn] at RPG team builders unless I have a lot more control and prettier pictures (i.e FFX); I also usually skip card-based video games of all kinds, save a brief forray with Yu-Gi-Oh when I was younger on principle alone.  Also upon research I see this 'fresh' take is 3 years old :P

So you assemble a group of 3 characters (enemies or villains) restricted only by them populating your painfully inadequate collection.  Now the cards themselves didn't really pose a problem as I had 2 semi-rare ones when I dropped the game after playing less than 2 months.  My major complaint with this game was the limited and expensive box space.  They are not shy about giving you chances at cards (lots of commons, but even my first day I had 2 premium pulls ready to go), you only get 3-4 slots initially and it costs more and more to add slots until I had 2 6-slot pages and it wanted over 500 ?gold coins? (I was never told what the other resources were called) to get another.

These cards, however, have levels as well as up to three individual power each with their own nuance.  The card levels were unlocked by adding and fusing additional power cards together (up to 13 cumulative points where you had to decide between 5-5-3 or 5-4-4 builds on your key players).  Once the higher level was possible, you used in-app rewards Iso-8 (a Marvel staple for who knows how long) and grind them up in ever increasing quantities.  My complaint here is limited to its steep loss you suffered if you dumped it into one card then chose to retire it in place of another.  A common trope in these style games, but still annoying knowing not all do this.

This game also lacks any kind of roster or unlock system to further incentivize collecting the individual characters.  For an achievement hound/collector in me, this is a very sad realization.  Unfortunately, taking up quite a few precious card slots are full 1-star and 2-star (rarity and power based) ranked teams that are used as part of the daily incentive quest (Deadpool).  Additionally you have to have "daily random character X" in order to run for additional daily rewards.  These further exasperated the restricted nature of your collection box and were the primary reason I opted out of further playing.

Now I liked the idea of keeping pre-set teams as you leveled in order to clear particular content.  I loved the way the app handled the variety of 3-4 game types: prologue, story events, and pvp content.  Instead of everyone pooled into the single event and scrambling up invisible ladders, you could select your own (I believe of 7 possible) time slot and play (or not) to your heart's content.  I finished in the top 3 on the last two events I participated in, unlocking a 3-powered Daredevil and Colossus respectively.

All in all it was a nice game and if I weren't as invested in PAD I might have considered this to be my primary game app.  8/10